A - Raise pitchfork
D - Raise Shield
F5 - Restart
Use your reflexes to beat the snowmen in a joust and win for your king!
The Blue Snowman Knight will raise either his pitchfork, shield, or nothing. If both have pitchforks raised, blue wins. If neither have anything, or either have sheilds, nothing happens. But if one has the pitchfork and the other has nothing, then the pitchfork wins. It's based on reaction