Controls :

A - Raise pitchfork

D - Raise Shield

F5 - Restart

Use your reflexes to beat the snowmen in a joust and win for your king!

The Blue Snowman Knight will raise either his pitchfork, shield, or nothing. If both have pitchforks raised, blue wins. If neither have anything, or either have sheilds, nothing happens. But if one has the pitchfork and the other has nothing, then the pitchfork wins. It's based on reaction

More information

Published1 year ago
PlatformsHTML5
AuthorMysteryMeat
GenreStrategy
TagsLudum Dare 31
Player countSingleplayer